We’ve been eagerly preparing for today— putting in our PTO requests to BossBot, blocking our calendars, and setting our vacation responders— and after two years of development, it’s finally time to VACATION! Vacation Simulator is now available on Steam and Oculus for $29.99!
To get in the vacation state of mind, view the official launch trailer for Vacation Simulator below!
We’re incredibly excited for players to experience vacation their own way and explore the connected world of Vacation Island across our immersion-inspiring destinations: Beach, Forest, Mountain, and Resort!
Whether you choose to spend your vacation days grilling your Perfect Burger, tending to a vibrant garden, pelting snowballs at Bots, or chilling at the stylish Resort…
We’re excited to see all the different ways our players experience VACATION!
We’re only a week away from the PC launch of Vacation Simulator on April 9th! In case you aren’t already beside yourself with anticipation, we want to introduce you to our incredible voice talent— as the hosts of Vacation Island, they’re going to bring your upcoming TIME OFF experience to life!
In the game, VacationBot is your cheerful guide to anything and everything vacation. Bursting with energy and contagious excitement, Erika was the perfect fit as Vacation Island’s ambassador of ultimate [RELAXATION]!
You may know her from her work as a host and producer with Geek & Sundry, and acting work in Dream Daddy, Fire Emblem Heroes, and Sailor Moon SuperS (to name a few). We’re positive her engaging performance will be a delight to fans!
Jeff Cannata as EfficiencyBot
For the Human that prefers to maximize their itineraries, The Bureau of Simulations sent EfficiencyBot to track memory-making and keep the simulation sailing smoothly (statistically speaking)! Jeff gives EfficiencyBot the perfect no-nonsense, serious business tone worthy of any middle manager.
You might have heard him in the weekly podcast DLC, the /Filmcast, the Totally Rad Show, and various TV shows including General Hospital, and Shameless. Jeff’s dynamic performance as EfficiencyBot will make players cheer for recreational optimization!
We’re so excited for you all to hear Erika and Jeff in the game channeling their vacation personas with VacationBot and EfficiencyBot. Mark your calendars for April 9th and remember to pack your best vacation attitude— in one week you’ll be soaking up the simulated sunshine with your new Botfriends!
The rumors are true! After much anticipation (and lots of self-control) we’re so excited to announce that Job Simulator will be a launch title for Oculus Quest this Spring 2019!
We’re beyond thrilled to bring Job Simulator to a new audience with the launch of Oculus Quest. It’s been almost 3 years since Job Simulator’s first release, and we’re honored to see how players keep on coming back to the world of JOB. Since 2016, we’ve seen the VR industry grow in ways nobody could have expected, and are honored by the success our fans have given Job Simulator— year after year. Dozens of awards, best-seller lists, and heartwarming fan stories later we are so excited to bring our love of JOB to Oculus Quest.
We can’t wait for you to throw staplers, burn steaks, chug SLUSH-Es, and trick out a sick ride in virtual reality this Spring 2019!
And of course, no JOB is complete without a VACATION to follow— we’re doubly excited to share that Vacation Simulator will also be coming to Oculus Quest later this year in Holiday 2019. We’ll be sharing more about Vacation Simulator’s holiday launch date in the coming months.
Until then— grab your coffee and questionably moldy donuts… and prepare to JOB!!
Can you believe GDC is next week? No, really! (Not a joke tweet!) With the approaching launch of Vacation Simulator fueling our spirits, the Owls will make the migration from Austin to Moscone to give talks at both VRDC Summit and the main GDC Conference.
Here’s our lineup of Owls speaking at this year’s conference:
Bringing VR Experiences to Life with the Magic of Music
The universal language of music has the power to elevate virtual reality experience; to evoke emotions from your players, breathe life into your worlds, and transform the immersive to something truly magical. In this talk, Owlchemy Labs’ Daniel Perry will remove the mystery from the magic and share different ways for VR designers and developers to leverage music in their VR projects without breaking immersion or progression flow. Using examples from VR prototypes, ‘Job Simulator’, ‘Rick and Morty: Virtual Rick-ality’, and the upcoming ‘Vacation Simulator’, attendees will learn various techniques and considerations to apply to current and future VR projects, including: instruments, environment-based music, interactive musical elements, gaze-based music, and more.
Embracing Chaos: Designing for Emergent Gameplay in VR
Chris Wade (Developer, Artist, and Physics Virtuoso)
As the VR industry matures, developers are faced with the challenge of creating engaging, interactive content with lasting depth. Since pioneering early paradigms for interaction in VR with ‘Job Simulator’, Owlchemy Labs has insights to share on ways to give players the freedom and tools for creative play. Using case studies from ‘Rick and Morty: Virtual Rick-ality’ and ‘Vacation Simulator’, developers will learn about Owlchemy’s design philosophy, understand VR interaction affordances and technical scope of emergent gameplay systems, and be inspired to embrace chaos in their own games.
Lessons Learned from ‘Job Simulator’ to ‘Vacation Simulator’: Advanced Interactions for Room-Scale VR
Hear from Owlchemy Labs as they share stories of success, failure, and lessons learned developing their latest original virtual reality game ‘Vacation Simulator’. Since pioneering early standards for VR interaction in ‘Job Simulator’, Owlchemy Labs has new insights about the latest best practices for room-scale VR. Hear from the team as they cover several topics, including advanced interaction with objects and characters, zone-based teleportation, accessible design, and more, that anyone doing VR development can apply to their current and future projects.
We’re excited for all that’s in store for the next month, and can’t wait to catch up with everyone at GDC! See you next week!!
Set your vacation responders to April 9 & watch our new Destination Reveal trailer to get a glimpse of Vacation Simulator’s fabulous Beach, Forest, Mountain and Resort destinations!
We’ve been eagerly awaiting this day to share the beautiful destinations of Vacation Island with you all— oh, and that launch date, of course! Reallocate your bandwidth and get ready to splash, s’more, snowball, and selfie your way to optimal relaxation on April 9!
More in our press release below:
Owlchemy Labs to Release Anticipated VR Title ‘Vacation Simulator’ on April 9
Rediscover the true meaning of ‘time off’ in Vacation Island’s fully-interactive destinations
AUSTIN, Texas — March 5, 2019 —
Owlchemy Labs, the award-winning virtual reality (VR) studio behind Job Simulator and Rick and Morty: Virtual Rick-ality, today announced the highly anticipated release of their next multi-platform VR title, Vacation Simulator. The studio’s follow-up to smash hit Job Simulator will be available April 9th on SteamVR and Oculus for $29.99. The game will release on PlayStation VR in Summer 2019. Announced alongside the game’s release date are the vacation locales featured in the game: Beach, Forest, Mountain, and Resort destinations.
In the year 2060— after record enrollment in the wildly successful Job Simulator— robots decided to uncover what else humans did besides ‘job’. After years of balancing buoyancy levels, cataloguing campfire chronicles, and securing ski slope safety protocols, their research led to the creation of a rough approximation of ‘not jobbing’: the Vacation Simulator.
Built from the ground-up for VR, Vacation Simulator presents a humorous, fully-interactive experience to rediscover the true meaning of ‘time off’! Explore the vibrant world of Vacation Island and make real memories of a simulated vacation with feature-rich destinations, a colorful cast of Bots, and endless interactions. Reallocate your bandwidth and get ready to splash, s’more, snowball, and selfie your way to optimal relaxation!
Experience Vacation Island, your destination for optimal relaxation and/or efficient memory-making!
Customize a virtual YOU for picture-perfect selfies!
Wave to interact with a colorful cast of Bots!
Enjoy RECREATION beyond the theoretical limit in immersion-inspiring destinations!
Splash in the silicon sea and bask in simulated sunlight, all without getting sand in your… hands!
Get lost connecting with your roots, nodes, and branches… then get actually lost on a hike!
Elevate your ice-sculpting skills to new heights and reach peak cozy by knitting mittens for a snowhuman!
Exist in a comfortable, all-inclusive VR experience— free of motion sickness AND seasickness!
“Vacation Simulator is bigger than anything we’ve done before, and we’re excited to see how everyone experiences ‘vacation’ in their own way,” says Devin Reimer, Chief Executive Owl at Owlchemy Labs. “The sheer interactivity and connected world we’ve built with Vacation Simulator makes for truly mind-boggling possibilities. It’s VR— there is no wrong way to play.”
The destinations of Vacation Island let players experience RECREATION beyond the theoretical limit. Beach, Forest, Mountain, and Resort destinations offer players typical vacation activities with a not-so-typical twist thanks to robot misinterpretations of human pasttimes. Fans of the tongue-in-cheek humor from the ‘Bots’ of Job Simulator will rejoice in expanded interactivity with the large cast of characters that inhabit the world.
“To interact with Bots in Vacation Simulator, all you need to do is wave,” explains Andrew Eiche, Chief Technology Owl and Cable Slinger at Owlchemy Labs. “You don’t need a button, you immediately go to wave and it just feels natural. It’s a simple, powerful interaction that allows players to interact with characters and connect with the VR world in a very personal way.”
In addition to innovations in character and world interactivity with Vacation Simulator, Owlchemy placed a focus on representation with the introduction of a robust avatar customization system. In a recent blog post, the studio shared the various customization options for avatars— skin tone, visor color, hair style, hair color, facial hair, and glasses— as well as the intensive research and development hours put in to make an inclusive avatar system in VR.
“We believe everyone should be able to enjoy VR and feel like themselves,” Reimer says. “At Owlchemy we strive to make VR for everyone, and I believe we’re taking huge steps towards achieving that with Vacation Simulator.”