Speaking / Community

We founded, co-run, or help organize these groups:

groups

BUG WUUG IGC VRAustin

Upcoming Conferences / Talks!

2019

XRDC ’19 (Oct 14-15), San Francisco, CA

Speaking

GDC ‘19 | San Francisco


Talk 1 – Lessons Learned from ‘Job Simulator’ to ‘Vacation Simulator’: Advanced Interactions for Room-Scale VR
Speakers: Devin Reimer and Andrew Eiche
More info: https://www.gdcvault.com/play/1025757/Lessons-Learned-from-Job-Simulator

Talk 2 – Bringing VR Experiences to Life with the Magic of Music
Speakers: Daniel Perry
More info: https://www.gdcvault.com/play/1026219/Bringing-VR-Experiences-to-Life

Talk 3 – Embracing Chaos: Designing for Emergent Gameplay in VR
Speakers: Chris Wade
More info: https://www.gdcvault.com/play/1026230/Embracing-Chaos-Designing-for-Emergent

SXSW ’19 | Austin


Talk 1 – Making the Holodeck: Interaction in Room-Scale VR
Speakers: Andrew Eiche and Carrie Witt
More info: https://schedule.sxsw.com/2019/events/PP88592

Talk 2 – Better with Friends: The Social Life of VR
Speakers: Autumn Taylor
More info: https://schedule.sxsw.com/2019/events/PP84063

XRDC ’18 | San Francisco


Talk 1 – The Holodeck is Here… Now What?: Advanced Interactions for Room-Scale VR
Speakers: Devin Reimer, Andrew Eiche
More info:

Talk 2 – Learning to Do Design Thinking for Immersive Experiences
Speakers: Andrew Eiche

Talk 3 – BAFTA Culture Clash: When Games Meet Movies in Immersive Entertainment
Speakers: Andrew Eiche

Unite LA ’18 | Los Angeles


From 0 to 90: Achieving Peak Performance in Multiplatform VR Development
Speakers: Devin Reimer, Andrew Eiche
More info: https://www.youtube.com/watch?v=XazCUIbY1LI

Unity Developer Day ’18 | New York


‘So What?’: A Busy Game Dev’s Guide to Making Marketing Matter
Speakers: Autumn Taylor
More info: https://connect.unity.com/events/uddny-18

SIGGRAPH ’18 | Vancouver


Making a Splash in VR: How We Created an Interactive Ocean for ‘Vacation Simulator’
Speakers: Devin Reimer

PAX East ’18 | Boston


Survive! Tips from the Pros on Staying Indie
Speakers: Alex Schwartz
More info: https://www.twitch.tv/videos/246949361

GDC ’18 | San Francisco


Talk 1 – ‘Rick and Morty: Virtual Rick-ality’ Postmortem: VR Lessons *Burrrp* Learned
Speakers: Alex Schwartz, Devin Reimer

Talk 2 – Accessibility in VR: How It Can Be Better
Speakers: Andrew Eiche, Cy Wise

Talk 3 – The Art of VR Microtalks
Speakers: Carrie Witt
More info: Presentation Slides

Talk 4 – Developer Q&A (Presented by Fair Play Alliance)
Speakers: Cy Wise

Talk 5 – Mobile Game Designers Notebook
Speakers: Chelsea Howe

SXSW ’18 | Austin


Falling Flat: Can VR be Funny?
Speakers: Cy Wise
More info: https://schedule.sxsw.com/2018/events/PP79065

DICE Summit | Las Vegas


Innovation in VR: Developing for New Mediums
Speakers: Alex Schwartz
More info: https://youtu.be/7PZhliXUwp0?t=6h38m20s

PAX South ’18 | San Antonio


Talk 1 – Keynote: VR Storytime with Owlchemy Labs’ Alex Schwartz
Speakers: Alex Schwartz
More info: https://www.youtube.com/watch?v=NK86tI1MIus

Talk 2 – Either VR or VRn’t, Y’all
Speakers: Andrew Eiche, Cy Wise
Moderator: Autumn Taylor

NASSCOM Game Developer Conference ’17 | Hyderabad


‘Job Simulator’ Postmortem: VR Design, Tech, and Business Lessons Learned
Speakers: Alex Schwartz

Unite Austin ’17 | Austin


Talk 1 – Rick and Morty: Virtual Rick-ality’ Postmortem: VR Lessons *burrrp* Learned
Speakers: Alex Schwartz & Devin Reimer
More info: https://www.youtube.com/watch?v=O4rNONww270

Talk 2 – Building Believable Characters in VR
Speakers: Andrew Eiche
More info: https://www.youtube.com/watch?v=cztvrMIome4

Talk 3 – Weird Tech – Working with Novel Hardware
Speakers: Andrew Eiche
More info: https://www.youtube.com/watch?v=9dvjCsqJElg

VRDC ’17 | San Francisco


Talk 1 – ‘Rick and Morty: Virtual Rick-ality’ Postmortem: VR Lessons *burrrp* Learned
Speakers: Alex Schwartz & Devin Reimer
Even more info: https://www.youtube.com/watch?v=7aqIbeQQL8c

Talk 2 – Building VR Communities: Asymmetry, Asynchrony, and Abuse
Speakers: Cy Wise
Even more info: http://www.gdcvault.com/play/1024739/Building-VR-Communities-Asymmetry-Asynchrony

Austin Game Conference ’17 | Austin

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Talk 1 – Audio for VR
Speakers: Daniel Perry

Talk 2 – Solo Operator: How to Run with a Community Team of One
Speakers: Autumn Taylor

PAX West ’17 | Seattle

cyeiche_PAXWest2017
Talk 1 – Manners in the Metaverse: A Social VR Story
Speakers: Cy Wise & Autumn Taylor

Talk 2 – You Either VR or You VRn’t
Speakers: Cy Wise & Andrew Eiche
Even more info: https://www.twitch.tv/videos/172245086?t=03h21m49s

SXSW ’17 | Austin

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Owlchemy Labs Fireside Chat
Speakers: Alex Schwartz & Devin Reimer
More info: http://schedule.sxsw.com/2017/events/PP96384

GDC ’17 | San Francisco

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Talk 1 – Spatial Storytelling Lessons from ‘Job Simulator’ and ‘Rick and Morty VR’
Speakers: Alex Schwartz & Devin Reimer
Even more info: http://www.gdcvault.com/play/1024544/Spatial-Storytelling-Lessons-from-Job

Talk 2 – ‘Job Simulator’ Postmortem: VR Design, Tech, and Business Lessons Learned
Speakers: Alex Schwartz & Devin Reimer
Even more info: http://www.gdcvault.com/play/1024256/-Job-Simulator-Postmortem-VR

Talk 3 – A Year in VR: A Look Back at VR’s Launch
Speakers: Cy Wise & Andrew Eiche
Even more info: http://www.gdcvault.com/play/1024540/A-Year-in-VR-A

Talk 4 – The Art of VR
Speakers: Carrie Witt
Even more info: http://www.gdcvault.com/play/1024519/The-Art-of

Talk 5 – Refocusing on VR Innovation: Can Standards Simplify Cross-Platform Virtual Reality Development? (Presented by The Khronos Group)
Speakers: Devin Reimer
Even more info: http://www.gdcvault.com/play/1024349/Refocusing-on-VR-Innovation-Can

Talk 6 – Winning at VR: Developer Success Stories (Presented by HTC Vive)
Speakers: Cy Wise

Talk 7 – The Sound of ‘Job Simulator’: Audio Immersion in VR
Speakers: Daniel Perry
Even more info: http://www.gdcvault.com/play/1023946/The-Sound-of-Job-Simulator

Talk 8 – The Design of Time: Understanding Human Attention and Economies of Engagement
Speakers: Chelsea Howe
Even more info: http://www.gdcvault.com/play/1024072/The-Design-of-Time-Understanding

Talk 9 – Rules of the Game: Another Five Techniques from Particularly Crafty Designers
Speakers: Chelsea Howe
Even more info: http://www.gdcvault.com/play/1023980/Rules-of-the-Game-Another

VRDC ’16 | San Francisco

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Lessons in Building VR Motion/Touch Experiences at the Leading-Edge
Speakers: Cy Wise
More info: http://www.gdcvault.com/play/1023930/Lessons-in-Building-VR-Motion

Unite ’16 | Los Angeles

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Talk 1 – Bringing Job Simulator to PlayStation®VR
Speakers: Alex Schwartz & Devin Reimer
More info: https://youtu.be/ky8w99NfjXI

Talk 2 – How to Demo VR: Come onboard with us!
Speaker: Andrew Eiche
More info: https://youtu.be/nENFhM0wGhY

Talk 3 – VR Panel: VR Technical Solutions and How They Influence Design
Speakers: Graeme Borland

Meaningful Play ’16 | East Lansing


Playing in a New Reality: The Virtual Landscape
Keynote Speaker: Cy Wise
More info: https://youtu.be/7LDrzcmq9jc

Oculus Connect 3 ’16 | San Jose

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Failure Workshop: Things that didn’t work
Speakers: Alex Schwartz
More info: https://youtu.be/132V2g2P64o

Austin Game Conference ’16 | Austin

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Talk 1 – Lessons Learned Building Job Simulator for HTC Vive / Oculus / PlayStation VR
Speakers: Alex Schwartz & Devin Reimer

Talk 2 – Make Money Making AR/VR
Speakers: Alex Schwartz

Talk 3 – Interactive VR Design
Speakers: Andrew Eiche

Talk 4 – Moderation In Virtual Reality
Speakers: Cy Wise

Pax West ’16 | Seattle

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Talk 1 – The Reality of Virtual Reality: A Look at Consumer-Ready VR
Speakers: Cy Wise

Talk 2 – You either VR or VRn’t
Speakers: Cy Wise & Andrew Eiche

Unite Brazil ’16 | Sao Paulo

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The Magic of VR
Keynote Speaker: Alex Schwartz

Taipei Game Developers Forum ’16 | Taipei

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Cross platform VR development – Building for multiple platforms with Job Simulator
Keynote Speaker: Alex Schwartz

GDC ’16 | San Francisco

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Talk 1 – A Year in Roomscale: Design Lessons from the HTC Vive & Beyond
Speakers: Alex Schwartz

Talk 2 – It Takes a Village: Growing Vibrant Game Developer Communities
Speakers: Andrew Eiche

Vision VR/AR Summit ’16 | Hollywood

VisionCon16
Multiplatform VR – Shipping a Vive, Oculus and Playstation VR title in Unity
Speakers: Alex Schwartz & Devin Reimer
More info: https://youtu.be/Xu7rmcudGNI

PAX South ’16 | San Antonio

PAXSouth16
The Reality Of Virtual Reality: A Look at Consumer-Ready VR
Speakers: Alex Schwartz

Oculus Connect 2 ’15 | Hollywood

oculus_connect_2_real
Being There: Designing Standing VR Experiences with Tracked Controllers
Speakers: Alex Schwartz & Devin Reimer
More info: https://www.oculus.com/en-us/blog/announcing-oculus-connect-2-schedule-talks-and-speakers
Video: https://www.youtube.com/watch?v=hjc7AJwZ4DI

Unite ’15 | Boston

unite15_real
The Holodeck is here – Designing for Room-Scale VR
Speakers: Alex Schwartz & Devin Reimer
Video: https://www.youtube.com/watch?v=U8mku0JvuLI
More info: https://unity3d.com/unite/boston
Even more info: http://blogs.unity3d.com/2015/07/23/unite-boston-update-early-bird-ticket-sales-end-tomorrow-partial-schedule-is-up

SXSW Interactive ’15 | Austin

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Talk 1 – The Casual VR Scene
Speakers: Alex Schwartz
More info: http://schedule.sxsw.com/2015/events/event_IAP997511

Talk 2 – 1st Game Ever: Pro Devs Show Off Their First Games
Speakers: Alex Schwartz
More info: http://schedule.sxsw.com/2015/events/event_IAP42031

GDC ’15 | San Franscisco

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Talk 1 – Producer Panel: Managing Your Indie Team (Indie Game Summit)
Speakers: Alex Schwartz
More info: http://www.gdcvault.com/play/1022225/Producer-Panel-Managing-Your-Indie

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Talk 2 – Epic Fail Microtalks: Four Mobile Games, Four Flops and Tons of Lessons Learned (Smartphone summit)
Speakers: Alex Schwartz
More info: https://www.youtube.com/watch?v=9IDZ2zPPmtc

PAX South ’15 | San Antonio

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Virtual Reality: A Paradigm Shift for Gaming
Speakers: Alex Schwartz

GDC Next ’14 | Los Angeles

gdcNext14

Optimizing for Multiplatform Development as a Small Studio
Speaker: Alex Schwartz
Slides: See Unite ’14 slides
More info: http://www.gdcvault.com/play/1021498/Optimizing-for-Multiplatform-Development-as

Unite ’14 | Seattle

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Talk 1: Reducing Risk and Increasing Awesome with Multiplatform Development
Speakers: Alex Schwartz & Devin Reimer
Video: https://www.youtube.com/watch?v=51vtyM5aS-M

Talk 2: VR Panel
Speakers: Alex Schwartz & Devin Reimer
Video: https://www.youtube.com/watch?v=YEm6copWtYU

GDC ’14 | San Francisco

GDC14

Optimizing for Multi-Platform Development as a Small Studio
Speakers: Alex Schwartz & Devin Reimer

Steam Dev Days ’14 | Seattle

SteamDevDays

Wild West of VR – Discovering the Rules of Oculus Rift Development
Speakers: Alex Schwartz & Devin Reimer
Video: Youtube
Slides: http://media.steampowered.com/apps/steamdevdays/slides/wildwest.pdf

IGDA Austin August ’14 | Austin

igda_aus
Process at Owlchemy – Pragmatic Indie Dev Tips
Speakers: Alex Schwartz

GDC China ’13 | Shanghai

GDCChina13Presentation

Continuously Bootstrapping an Indie Studio By Remaining Agile
Speakers: Alex Schwartz & Devin Reimer
Summit: Smartphone
More info: http://www.gamasutra.com/view/news/200394/Remote_workers_in_game_development_Boon_or_burden.php

Unite ’13 | Vancouver

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Console to Mobile: Bringing a AAA Console Title to Mobile with Almost Zero Asset Modification
Speakers: Alex Schwartz & Devin Reimer
Watch: http://unity3d.com/learn/resources/talks/console-mobile-bringing-aaa-console-title-mobile-almost-zero-asset

GDC ’13 | San Francisco

GDC13Talk

Continuously Bootstrapping an Indie Studio By Remaining Agile
Speakers: Alex Schwartz & Devin Reimer
Watch: http://www.gdcvault.com/play/1018010/Continuously-Bootstrapping-an-Indie-Studio (GDC Vault required)

FMX ’13 | Stuttgart

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Console to Mobile – How to imagine a AAA console title on mobile devices without any 3D asset modification
Speaker: Alex Schwartz
More info: http://www.youtube.com/watch?v=-lHkNR1X7Fo

PAX East ’13 | Boston

pax_13

Panel 1: This (Boston) Indie Life: From Breaking In to Making It
Panel 2: I’ll Show You Mine If You Show Me Yours – Game Devs Show Off Their First Games!
Panelist: Alex Schwartz
More info on panel 1: http://guidebook.com/guide/6289/event/1267072/
More info on panel 2: http://guidebook.com/guide/6289/event/1315171

Mobile Gaming USA ’13 | New York

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Keynote Panel – Relationship Development: Examining how mobile gaming has shifted traditional publisher/developer partnerships
Panel – Engine-ering Mobile Games: Finding the perfect engines to build your mobile games
Panelist: Alex Schwartz

Unite ’12 | Amsterdam

Unite2012Presentation

Continuously Bootstrapping an Indie Studio By Remaining Agile
Speakers: Alex Schwartz & Devin Reimer
Watch: http://unity3d.com/learn/resources/talks/continuously-bootstrapping-indie-studio-remaining-agile-unity

Boston Postmortem ’12 | Boston

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Postmortem – Jack Lumber
Speakers: Alex Schwartz & Kate Mann
More info: http://www.bostonpostmortem.org/2012/11/07/november-meeting-2012

Boston Indies ’12 | Boston

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Jack Lumber Mid-Mortem
Speaker: Alex Schwartz

Boston Innovation Challenge ’12 | Boston

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On-site mentor for project teams
Mentor: Alex Schwartz
More info: http://www.bostoninnovationchallenge.com

MIT GAMBIT Game Labs ’12 | Cambridge

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Things You Do That Aren’t ‘Making Great Games’ In Order To ‘Make Great Games’
Speaker: Alex Schwartz

PAX East ’12 – Boston

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The Indie Rant: Indie Developers Gone Wild
Moderator and Speaker: Alex Schwartz
Session info: https://guidebook.com/guide/1782/event/207721

Mobile Gaming USA ’12 – Speaker

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Cross Platform Pioneers: Why mobile gaming execs use cross-platform games to shape the future of their companies
Panelist: Alex Schwartz

Unite ’11 Conference – Speaker

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Postmortem – Smuggle Truck: Developing For 4 Platforms Simultaneously
Speakers: Alex Schwartz & Yilmaz Kiymaz
Cam Video: https://www.youtube.com/watch?v=i9z_-d3C2R4
Slides: http://owlchemylabs.com/unite-11-slides-are-up

Columbia College ’10 | Chicago

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A Day In The Life Of A Technical Artist
Speaker: Alex Schwartz
More info: http://www.chicagoreader.com/chicago/Event?oid=2745226

NEIT Power Game Day ’10 | Warwick, RI

neit_pgd

A Day In The Life Of A Technical Artist
Speaker: Alex Schwartz

3d Stimulus Day ’10 | Waltham, MA

3dstim

A Day in the Life of a Technical Artist
Speaker: Alex Schwartz

360iDev ’10 | San Jose

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eBay Research Labs Memory Dash presentation and Unity tech presentation
Speaker: Alex Schwartz

Boston Postmortem ’10 | Boston

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Making Games in 24 Hours
Speakers: Alex Schwartz & Yilmaz Kiymaz

Apple Store Boylston St. ’09 | Boston

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Game Development on the iPhone Platform
Speaker: Alex Schwartz

Boston Indies ’09 | Boston

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SpringFling Mid-mortem
Speaker: Alex Schwartz

Boston Unity Group (BUG) | Boston

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Boston Unity Group – Speaker
Organizer and founder: Alex Schwartz
Website: http://meetup.com/B-U-G-Boston-Unity-Group